After going through the praise-raising pre-line testing phase, the Han squirrels finally caught up with the year before - the day of January 3, officially launching a pre-emptive test version of their new work,\" Tribes and Scintillators,\" on Steam.
But long before the official version went viral, the story of \"The Tribe and The Cutlass\" had begun. Back then,\" Tribes and Scintillators \"launched a public test in December 2019. In the first game, most players will be attracted by a few strokes of desert scenery, such as \"gantry inn\" and \"east evil west poison\" such blade bleak, sunset dust. With the melodious and mysterious music of the game, it's very easy to immerse yourself in it.
At first, a lot of anchors are talking about the game revealed the Western customs,\" still think it is martial arts!\" But after playing for a while, the focus changed, and people began to talk more about the character's skill system, the NPCs that spread around, and the game that led a bunch of valets to chop up guys and chop up people. \"It's a 2D version of horseback riding and hacking!\" This slowly spread, such a concise description of the game system than a long introduction to the system is more easily spread.
At that time,\" tribe and machete \"was not the full version, there are a lot of content groups have not been filled in, it is difficult to see the game open world rules of the final appearance, even this has caused a considerable number of players to immerse in it for a while. Many players have become familiar with the entire framework of the game: in the empty western desert world, you will play a role in the various camps, all the way to recruit troops, in 30 days after the crisis or become a king, or fall into dust. You can run a business, do a job, explore maps, block robberies, and listen to my fair lady's story about her unbroken past.
As early as the testing phase of the player's feedback is very enthusiastic, the production team also hit the iron to advance the EA date. The official EA version of the repair made up a lot of things, the team specifically to adjust a lot of problems, and enhanced many of the game's original play, it can be said that the \"tribe and machete\" their own taste in the EA version of the show. This also makes it more different from horseback riding and hacking.
The more open the game world is, the more satisfied the team will be, and eventually there will be a time when there will be a lot of power. For example, as a sandbox adventure game, a great weapon to make it brilliant is mod, this era sandbox games without mod are embarrassed to talk about themselves enough open enough to consider the player, with mod after a game can carry a lot of the world view, can tell more stories on a sound mechanism, but also meet many people more personal interests.
The han squirrels had a more detailed plan for \"tribe and machetes\" long before, and the official version of the game really launched the player's most concerned mod editor, supporting players to modify the battle and plug-in in the game, the entire western region became interesting. Sharp you may have expected to be full of japanese samurai or the flavor of the western frontier, and the game of the original style of the western region is quite meaningful, after all, the history of the western region is tolerant enough to see anything is not surprising.
The han family squirrel's dedicated editor for mod is a team's painstaking achievement, and players will use the same editor and team members in the future, meaning that the team will open up a lot of editorial authority to players, and in theory the development team can do a lot of content folk experts can do.
Even if we leave mod and some gimmicks, tribal and machetes don't slide into the ranks of these classic sandbox game replicas. The characters, skills and narrative style of tribal and machete are all quite unique to the han family squirrel studio.
Every character you control from a different background has not only the personal look you give him, but also a unique professional talent and skills tree. The main look of The Tribe and The Cutlass is made up of many facial libraries, and you need to select components such as the character's eyes, ears, and clothing to create your character. Even if you want to pinch ksuru a little, these parts of the picture will not appear particularly abrupt, a full of the \"taige zhizhuan\" series of feelings, the han squirrel studio is very fond of \"taige zhizhuan\" and \"dahanghai times\" in their own work to express the love of the work, this is one of the few romantic game makers.
In addition to the appearance, the character skill tree is also a relatively large content of the system, some professions can let you realize that the field alone only rely on reckless unparalleled moments, while some are more inclined to team output and overall tactics, combat operation is also a combination of shortcut key skills command, there is little operation. It takes a lot of hard work to build a shaped army, but later on when you're leading a vast army of people who have the luxury of walking, bowing, riding, magic and beasts, the sense of pride is bound to arise, after all, only in some fantasy novels can experience the ultimate duel, but you can always make it happen in the game.
The personalized character skills system gives the game the feel of ARPG, while you want to upgrade yourself and your own little brother, but also to personally control the role play skills, roll, melee, is pig protruding or meticulous are players need to think about the strategic direction.
This also means that the more the number of people the more complex the situation, it is very likely that you in the younger brother before the attack has solved the full strength of the other side, or it is possible that after the end of the entire army, only you in the left shake and roll, with boss and elite play two people. It's more likely that as soon as the battlefield opens, you'll die first, watching your younger brothers rush out indignantly to avenge your big brother, and you'll laugh out the pigs on the ground.
Even the role has a complete main line task, the role is not the same, the main line task is not the same. If you don't meet the challenge goal within a 30-day time limit, the world will be in endless chaos again. In addition to this, a large number of feeder missions are scattered across the map, and if you forget that you are a legionnaire, you may feel that this is a sandbox RPG.
That's when you start asking players to do things in a planned way rather than go around to see the scenery, and when you finish the main line, you can wander around the world and go to the hidden and deep places you didn't go to before to hunt down all kinds of Warcraft. Everything allows the game to have gear-like rules and open-ended contours, but also allows players to see clear goals, to have a clear direction on what they have to do, and it's really not easy to design.
Many domestic game developers are at risk only to do small-sized boutique games, while han squirrels are moving in the direction they've always wanted: a stand-alone game that really wants to move toward open world rules. The decision and design are bold and more or less desirable.
CG and Ziyin are two founders of the Han family squirrel studio. In 2012 they co-wrote \"jin yong group chivalrous x,\" albeit relatively early. But \"Jin Yong Qun Xia Zhuan X\" is the starting point of the unique style of the Han family squirrel, and then join the independent developer KT as CG and Zi Yin are programmers, for them, the game-driven and spontaneous emergence of the story is the direction they want to pursue, this has the \"tribe and the machete\" design idea.
It's very difficult to make all the game logically, and it's easy to destroy other game systems once there's a hole in it, and it takes the team a lot of time to adjust the test game, but it's all worth it for that important step.
The 《 tribe and the machete ea is a long way from the full version, much of it will be added over the next year, and future games will be ported to mobile and Switch versions. In some ways, tribal and machetes themselves are like a work that has trodden long nights in the desert.
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