在经历了的好评不断上线前测试阶段后,汉家松鼠终于赶在年前——1月3日这天正式在Steam上推出了他们的新作品《部落与弯刀》的抢先测试版。

After going through the praise-raising pre-line testing phase, the Han squirrels finally caught up with the year before - the day of January 3, officially launching a pre-emptive test version of their new work,\" Tribes and Scintillators,\" on Steam.

  不过早在这次正式版本上线前,《部落与弯刀》的故事就已经开始了。那个时候《部落与弯刀》在2019年12月份推出一次了公开测试。初入游戏中,大多玩家都会被寥寥数笔的大漠风景所吸引到,一如《龙门客栈》与《东邪西毒》那样的刀锋萧瑟,落日逐尘。再配上游戏中悠扬神秘的音乐,非常容易令人沉浸其中。

But long before the official version went viral, the story of \"The Tribe and The Cutlass\" had begun. Back then,\" Tribes and Scintillators \"launched a public test in December 2019. In the first game, most players will be attracted by a few strokes of desert scenery, such as \"gantry inn\" and \"east evil west poison\" such blade bleak, sunset dust. With the melodious and mysterious music of the game, it's very easy to immerse yourself in it.

  一开始,不少主播都在谈论这款游戏透露出的西域风情,“还以为又是武侠呢!”不过在玩了一顿时间后关注点就发生了变化,大家开始谈论更多的是角色的技能系统、散布各地的NPC、还有那带领一群跟班小弟抄起家伙砍向人群的合战玩法。“简直是2D版的骑马与砍杀!”就这样慢慢传开了,这样言简意赅的描述比长篇大论的对游戏系统的介绍更容易被人传播。

At first, a lot of anchors are talking about the game revealed the Western customs,\" still think it is martial arts!\" But after playing for a while, the focus changed, and people began to talk more about the character's skill system, the NPCs that spread around, and the game that led a bunch of valets to chop up guys and chop up people. \"It's a 2D version of horseback riding and hacking!\" This slowly spread, such a concise description of the game system than a long introduction to the system is more easily spread.

  那个时候《部落与弯刀》还并不是完整版,有很多内容制作组还没有填上,你还很难看到游戏的开放世界规则的最后样子,即便这样也引起了相当多玩家一时沉浸其中。许多玩家已经慢慢熟悉了游戏的整个框架:在架空的西域大漠世界中,你扮演的角色将在各个阵营间因势斡旋,一路招兵买马,在30天后危机来临时或是已成王霸志业,又或是落为尘埃。你可以在其中跑商、做任务、探索地图、拦路打劫以及听窈窕女士们讲述自己那还未随风而去的过往。

At that time,\" tribe and machete \"was not the full version, there are a lot of content groups have not been filled in, it is difficult to see the game open world rules of the final appearance, even this has caused a considerable number of players to immerse in it for a while. Many players have become familiar with the entire framework of the game: in the empty western desert world, you will play a role in the various camps, all the way to recruit troops, in 30 days after the crisis or become a king, or fall into dust. You can run a business, do a job, explore maps, block robberies, and listen to my fair lady's story about her unbroken past.

  早在测试阶段玩家的反馈就很热烈,制作组也趁热打铁把EA日期提前。正式EA版修修补补了不少东西,团队专门对症下药调整了不少问题,并且强化了游戏的许多原有玩法,可以说《部落与弯刀》自己的味道在这次EA版中尽显了出来。这也让它与《骑马与砍杀》虽有貌合,但不同之处却更多。

As early as the testing phase of the player's feedback is very enthusiastic, the production team also hit the iron to advance the EA date. The official EA version of the repair made up a lot of things, the team specifically to adjust a lot of problems, and enhanced many of the game's original play, it can be said that the \"tribe and machete\" their own taste in the EA version of the show. This also makes it more different from horseback riding and hacking.

  和《骑马与砍杀》一样,游戏世界越开放的话,团队要满足的对象也就越多,最终总有力有不逮的时候。例如作为沙盒冒险游戏的骑砍,让它辉煌长驻的一大利器就是mod,这个时代沙盒类游戏没有mod都不好意思谈自己足够开放足够为玩家着想,有了mod后一个游戏就能承载许多个荡气回肠的世界观,就能在一套稳健的机制上讲更多的故事,还能满足许多人更为个性私人的爱好。

The more open the game world is, the more satisfied the team will be, and eventually there will be a time when there will be a lot of power. For example, as a sandbox adventure game, a great weapon to make it brilliant is mod, this era sandbox games without mod are embarrassed to talk about themselves enough open enough to consider the player, with mod after a game can carry a lot of the world view, can tell more stories on a sound mechanism, but also meet many people more personal interests.

  汉家松鼠早在之前就对《部落与弯刀》有了比较详细的规划,这次正式版果然推出了玩家最关心的mod编辑器,支持玩家对游戏中的战役和插件进行修改,整个西域一下变得有意思了起来。敏锐的你可能已经预想到充满着东瀛武士或是三国气息的西域边疆,而游戏原版西域风情就反而显得颇有意义了,毕竟历史上的西域就足够包容,看见什么都不足为怪。

The han squirrels had a more detailed plan for \"tribe and machetes\" long before, and the official version of the game really launched the player's most concerned mod editor, supporting players to modify the battle and plug-in in the game, the entire western region became interesting. Sharp you may have expected to be full of japanese samurai or the flavor of the western frontier, and the game of the original style of the western region is quite meaningful, after all, the history of the western region is tolerant enough to see anything is not surprising.

  汉家松鼠为mod专门做的编辑器可谓团队呕心沥血下的成就,玩家们以后用的编辑器和团队成员是一样的,这也意味着团队将开放了很多编辑权限给玩家们,理论上开发团队能做到的许多内容民间高手们也能做到。

The han family squirrel's dedicated editor for mod is a team's painstaking achievement, and players will use the same editor and team members in the future, meaning that the team will open up a lot of editorial authority to players, and in theory the development team can do a lot of content folk experts can do.

  就算抛离开Mod和一些噱头特色,《部落与弯刀》也并没有滑向这些经典沙盒游戏复制品的行列,《部落与弯刀》的角色培养、技能养成、叙事方式都有相当强的独属于汉家松鼠工作室的特色。

Even if we leave mod and some gimmicks, tribal and machetes don't slide into the ranks of these classic sandbox game replicas. The characters, skills and narrative style of tribal and machete are all quite unique to the han family squirrel studio.

  你控制的每一个不同出身的角色不仅有你给他捏的个性化外观,还有独有职业的天赋技能树。《部落与弯刀》的主角外观由许多面部库组成,你需要选取角色的眼睛、耳朵和衣服等组件来打造你的角色。就算你想捏得克苏鲁一点,这些部件画面组合起来都不会显得特别突兀,一副满满的《太阁立志传》系列的感觉,汉家松鼠工作室对《太阁立志传》和《大航海时代》都非常喜欢,在自己的作品里表达对喜欢作品的怀念,这也是游戏制作者的为数不多的浪漫之一。

Every character you control from a different background has not only the personal look you give him, but also a unique professional talent and skills tree. The main look of The Tribe and The Cutlass is made up of many facial libraries, and you need to select components such as the character's eyes, ears, and clothing to create your character. Even if you want to pinch ksuru a little, these parts of the picture will not appear particularly abrupt, a full of the \"taige zhizhuan\" series of feelings, the han squirrel studio is very fond of \"taige zhizhuan\" and \"dahanghai times\" in their own work to express the love of the work, this is one of the few romantic game makers.

  除了外观外,角色技能树也是一个内容占比较大的系统,有的职业能让你体会到独扫疆场只靠莽的无双时刻,而有的则更偏向于团队输出和整体战术,战斗操作方式也是结合了快捷键技能 指挥的方式,几乎没有什么操作量。只是打造一支成型的部队需要辛苦经营,不过后期当你带领一群步、弓、骑、魔、兽都具备的豪华大军时,心中的自豪感必然油然而生,毕竟只有在某些玄幻小说里才能体验到的终极对决,你却随时都可以在游戏中让它发生。

In addition to the appearance, the character skill tree is also a relatively large content of the system, some professions can let you realize that the field alone only rely on reckless unparalleled moments, while some are more inclined to team output and overall tactics, combat operation is also a combination of shortcut key skills command, there is little operation. It takes a lot of hard work to build a shaped army, but later on when you're leading a vast army of people who have the luxury of walking, bowing, riding, magic and beasts, the sense of pride is bound to arise, after all, only in some fantasy novels can experience the ultimate duel, but you can always make it happen in the game.

  个性化的角色技能系统让游戏有了ARPG的感觉,你一边要升级你自己和你自己的小弟,还要亲自操控角色放技能、翻滚、近战,是猪突还是苟着都是玩家需要思考的策略方向。

The personalized character skills system gives the game the feel of ARPG, while you want to upgrade yourself and your own little brother, but also to personally control the role play skills, roll, melee, is pig protruding or meticulous are players need to think about the strategic direction.

  这也意味着人数越多时战况就越为复杂,很有可能你赶在小弟猛攻之前就已经解决了对方全部兵力,也有可能最后双方全军覆没后,只剩你在那左摇又滚,跟BOSS和精英怪玩二人转。更有可能战场一开你一如既往地先送一命,目送你的小弟们各个义愤填膺地冲出去为大哥报仇,而你却在地上欣慰地笑出猪叫。

This also means that the more the number of people the more complex the situation, it is very likely that you in the younger brother before the attack has solved the full strength of the other side, or it is possible that after the end of the entire army, only you in the left shake and roll, with boss and elite play two people. It's more likely that as soon as the battlefield opens, you'll die first, watching your younger brothers rush out indignantly to avenge your big brother, and you'll laugh out the pigs on the ground.

  甚至角色还有完整的主线任务,角色不一样,主线任务也不一样。在限定30天的时间内如果你没达成挑战目标的话,那世界就将再度陷入无边无际的混乱。除此以往,大量的支线任务分布在地图的各个角落,如果你忘掉你是军团长的身份的话,你可能会更感觉到这是一个沙盒RPG。

Even the role has a complete main line task, the role is not the same, the main line task is not the same. If you don't meet the challenge goal within a 30-day time limit, the world will be in endless chaos again. In addition to this, a large number of feeder missions are scattered across the map, and if you forget that you are a legionnaire, you may feel that this is a sandbox RPG.

  这也就在一开始要求玩家要有计划地去做事情而不是到处去看风景,当你完成主线后你就可以在世界随便逛,去之前没去的隐秘幽深的地方讨伐各类魔兽。种种一切既让游戏有了齿轮一般的规则和开放式的轮廓,但也让玩家可以看到清晰的目标,对自己手头要干的事有明确的方向,确实设计起来非常不容易。

That's when you start asking players to do things in a planned way rather than go around to see the scenery, and when you finish the main line, you can wander around the world and go to the hidden and deep places you didn't go to before to hunt down all kinds of Warcraft. Everything allows the game to have gear-like rules and open-ended contours, but also allows players to see clear goals, to have a clear direction on what they have to do, and it's really not easy to design.

  许多国内游戏开发者囿于风险只能做一些小体量的精品游戏,而汉家松鼠却迈向了自己一直想走的方向:真正意义上想要往开放世界规则方向靠拢的单机游戏。这个决定和设计不可谓不大胆,并且多多少少让人更为期待。

Many domestic game developers are at risk only to do small-sized boutique games, while han squirrels are moving in the direction they've always wanted: a stand-alone game that really wants to move toward open world rules. The decision and design are bold and more or less desirable.

  CG和子尹是汉家松鼠工作室的两位创始人。2012的时候他们就合作完成了《金庸群侠传X》,尽管是相对早期的作品。但《金庸群侠传X》是汉家松鼠独特风格的起点,随后加入的独立开发者KT与CG和子尹一样都是程序员出身,对他们来说,由游戏规则驱动而自发涌现的故事是他们想要去追求的方向,这才有了《部落与弯刀》的设计想法。

CG and Ziyin are two founders of the Han family squirrel studio. In 2012 they co-wrote \"jin yong group chivalrous x,\" albeit relatively early. But \"Jin Yong Qun Xia Zhuan X\" is the starting point of the unique style of the Han family squirrel, and then join the independent developer KT as CG and Zi Yin are programmers, for them, the game-driven and spontaneous emergence of the story is the direction they want to pursue, this has the \"tribe and the machete\" design idea.

  让一切合乎游戏逻辑地进行下去难度不小,一旦有个地方出现了漏洞也就很容易连带弄毁了其他游戏系统,光是调适测试游戏就花了团队不少时间,不过对于踏出那重要的探索一步来说,这一切又都是值得。

It's very difficult to make all the game logically, and it's easy to destroy other game systems once there's a hole in it, and it takes the team a lot of time to adjust the test game, but it's all worth it for that important step.

  《部落与弯刀》EA上线后离完整版还有很长一段距离要走,有许多内容都还要在往后一年多的时间里陆续添上,未来游戏也将会移植到手机版和Switch版,某种程度上,《部落与弯刀》本身就像踏进大漠长夜里的一款作品,这里人烟稀少,但绝非无人探索,这里黄沙滚滚,但独具风景。

The 《 tribe and the machete ea is a long way from the full version, much of it will be added over the next year, and future games will be ported to mobile and Switch versions. In some ways, tribal and machetes themselves are like a work that has trodden long nights in the desert.

中国游戏排行榜(ChinaGameWeightRank)是由新浪游戏推出的国内最全面、最专业、最公正、最客观的多平台游戏评测排行榜,包含了目前市场上所有的手游、端游、主机游戏、VR游戏、智能电视游戏及H5游戏,力图为中国玩家打造最值得信赖的游戏推荐平台。

China Game WeightRank is the most comprehensive, professional, fair and objective multi-platform game review list launched by Sina, which includes all the mobile games, end games, host games, VR games, smart TV games and H5 games on the market.


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